Like so many games, Seven: The Days Long Gone sounds like a great idea on paper. Take the action-RPG gameplay of Diablo, give plenty of options for stealth, and add jumping and climbing to the mix for an acrobatic flourish. It just fails to stick the landing.
Seven introduces itself with a lengthy cutscene that describes its world and politics without ever giving you a reason to care. Then it unceremoniously drops you into a brief tutorial which introduces Teriel, the main character. He tries to steal an artifact from a mansion, fails miserably, is captured, and wakes up on an island prison where he is told that, if he wants to be free, he must find something the emperor wants. There are no memorable characters or quests, and most of its time is wasted on dull world-building rather than interesting storytelling.
This is a syndicated post. Read the original at IGN Game Reviews 2017-12-01.