I’ve rarely been sold quicker on the premise of a game than when I first sat in a room with the Sean Krankel and Adam Hines of Night School Studio back in March 2015 and they pitched me on Oxenfree. “It’s a point-and-click adventure with a tone of Freaks and Geeks meets Poltergeist, but we want to incorporate the idea of an Aaron Sorkin ‘walk and talk’ as a mechanic.” Sold.
Cut to two years later, and I was sitting in the exact same room at IGN with Sean and Adam once again, ready to hear what their next game was. Well, I’m happy to say that their pitch for Afterparty left me with that exact same assured excitement that I had for Oxenfree.
Lola and Milo, a pair of platonic best friends who’ve spent pretty much every waking moment of their lives together, finally have to come to terms with the fact that college is ending, and their futures are taking them in different directions. Fortunately (unfortunately?), before that can happen, they both unexpectedly die together, only to find themselves in Hell’s equivalent of a DMV line, waiting to be processed for their sins. Problem is, they have no idea what they did wrong to deserve a place among the liars, thieves, and murderers around them. While trying to figure this out, they learn that one of the only ways out of Hell is to best Satan himself (described to me as “Rocky Horror Kanye West”) in a drinking contest.
This is a syndicated post. Read the original at IGN Video Games 2017-12-14.