Rocket boosting a 60-ton mech to the top of mountain then raining down missiles on your enemy will never not be cool. At the same time, seeing every single piece of that salvo miss the one body part you were actually aiming for is pretty much the polar opposite of satisfaction. Such are the highs and lows of BattleTech, a turn-based tactics game that has as much exciting flavor as it does an overreliance on infuriating random-number generation.
BattleTech is an old and iconic franchise that began on the tabletop, where it spurred the creation of video game series like MechWarrior and MechAssault with its giant walking tanks. Here, in a turn-based setting in which you control a highly customizable lance of four mechs, it feels at home. It’s a thoughtful game that encourages careful planning in both the composition of your mech fighting force and the shots you tell them to take, but some design missteps often rob the execution of that planning of much of its potential impact.
This is a syndicated post. Read the original at IGN Video Games 2018-04-25.