Call of Duty: Black Ops 4 is bringing back its predecessor’s Specialist roles and other familiar features for multiplayer, but Black Ops 4 also sees major changes in movement, health regeneration, and game pacing, developer Treyarch announced at the Call of Duty: Black Ops 4 reveal event.
Thrust jumps and wall running will not be in Black Ops 4, but Treyarch’s Studio Design Director David Vonderhaar said that with the studio’s philosophy of Guns Up, the action stays fluid. This practically translates to the player being able to have their gun out while throwing grenades or using Specialist equipment like a grappling gun.
“We all loved the feel that Black Ops 3 provided us in terms of the fluidity of movement and control, but we believe that a more grounded, tactical experience can happen without slowing down the player,” Vonderhaar said.
This is a syndicated post. Read the original at IGN Video Games 2018-05-17.