The decision to close Visceral Games and refocus the studio's Star Wars project wasn't made because it was a single-player title, according to Electronic Arts executive vice president Patrick Söderlund.
"This truly isn’t about the death of single-player games—I love single-player, by the way—or story and character-driven games," Söderlund told Kotaku. "Storytelling has always been part of who we are, and single-player games will of course continue."
He went on to note that the publisher's decision to refocus the project also "isn't about needing a game that monetizes in a certain way."
This is a syndicated post. Read the original at IGN Video Games 2017-10-27.