One of only two Western developers working at Nintendo's headquarters has explained why Splatoon restricts content and how it reflects other aspects Japan's culture.
In an interview with Rolling Stone, Splatoon 2 game designer Jordan Amaro discusses many of the differences between Japanese and Western game design attitudes and in particular some of the seemingly odd decisions in Splatoon 2.
"In Japan, there’s a sense of, 'We’re making this thing for you, and this is how we think this thing is better enjoyed.' This is why, in Splatoon, the maps rotate every couple of hours. And the modes change," he explains.
This is a syndicated post. Read the original at IGN Video Games 2017-09-06.